Halo Wars Demo Impressions

After the release of the new Halo Wars playable demo (last night I believe) I finally got around to trying it out for myself.

The demo features 2 tutorials (basic and advanced controls/mechanics), followed by 2 sample levels. Each level/mission is also complimented by some great cut scenes which really add to the excitement.

As it’s been a while since I last played a realtime strategy game, I started off with the tutorials (If you have little patience though you can skip these). I advise you give them a whirl though as whilst the controls are very basic, it still helps to ensure you don’t miss out on any possible features (it also kinda gives you an extra 2 small levels to play through!).

As I began the first tutorial I was a little put off by the camera sensitivity. I felt that it shot around far too quickly. Stick with it though, as once you get into your first proper mission you will have gotten used to this and realise why it moves so fast (With several units and main bases, it really helps to be able to reach them quickly).

Apart from the little initial camera “issue” I really enjoyed the demo. I found it very easy to pick up and play. On normal difficulty the game wasn’t too easy or too hard. The second mission was challenging but in no way frustrating. The graphics look nice and I can really see the gameplay becoming very addictive. The Halo Wars demo has also made me want to play through Halo 3 again, which I haven’t had the urge to do in quite some time.

So, if you have some time to spare this weekend, I strongly advise you give this demo a try!

Matt has been hooked on games since he received his first console (a SEGA Mega Drive) for his 7th birthday. He now spends most of his time on the Xbox One, Xbox 360 and Nintendo 3DS, but will use any excuse for a retro gaming night.

Posted on February 6, 2009 | Last modified: 6th February 2009